Our project focuses on guiding first-time visitors around the Carnegie Mellon campus indoors, helping them explore the school freely without needing to wait for a campus tour event.
Duration: March 8th - March 28 2024
Team Size
5 people
Problem to Solve
Enable visitors to identify their indoor location intuitively and learn about the history/culture of the campus.
The team uses parallel prototyping, and I focus on Passive V.S. Active interaction with the tour information.
Target User
Prospective students of CMU, visitors that need campus tour
My Role: parallel prototyping the ways users would interact with relative information during the campus tour
The setting is that the visitors are prospective students and want to learn about the history and culture about the building, so when they are detected to enter a certain location (building), there will be introduction pop out.
Phase 1: made a low-fidelity draft. The prototype is a Figma interactive feature with information about the building floating in front of the user to test both modes of interaction.

Phase 2: build an AR prototype for 3 possible interaction designs (from active to passive) when users enter the building. TheThe prototype is built with Unity and test with Meta Quest.
Room 1: Most active - users need to hover on the button to see building introduction.
Room 2: Intermediate - the common and traditional interaction, with open and close button.
Room 3: Most passive - the introduction paragraph automatically shows up when users enter the building and disappear if they go away or pass through it.

