Game design: Settement of Fort Pittsburgh

A mixed-reality transformational RPG game for recognizing climate change around players and encourage conversation about climate change.

This is a mixed-reality role play game aim to help players recognize climate change. The project is done in 2.5 weeks within a team of 4. The game is designed for external client, Phipps Conservatory, aimed at facilitating meaningful conversations about climate change during a 1-hour visitor workshop.

My Role: Coordinator

General Work:

- Organize & host team meetings, track team progress, report to professor

- Participate in game design discussion and help complete prototype and playtest

- Update process document

- Complete part of theory paper

Project Description:

This is a mixed-reality game which players play as people came to Pittsburgh for settlement in history. The game loop contains two stages: (1) plays asynchronously on Discord between weekly sessions to gather resources, and (2) meet in sessions to discuss how they build their community with resources gathered.

The resources are woods, animals, stones...things supposed to be find around the place players live. There will be hints on how to find the resources but the information are based on the Pittsburgh in history instead of today.

Game Instruction(1)
Game Instruction (2)
Game Instruction (3)
Map of community
Players use trip report card to describe what they find
Resource card design example - front and back

Link to the project folder

Theory paper

Instructions

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